.vfx
A simulation interchange format and playback toolchain.
Geometry, particles, per-piece data and volumes, moved between DCC applications and real-time engines. Rigid motion streams as twenty bytes per piece per frame, the render geometry is stored once, and what the engine draws is what the simulation computed.
- Status
- In production use
- Authoring
- Houdini
- Playback
- Unreal Engine